5e magma mephit

Once per hour, a magma mephit can assume the form of a pool of lava, 3 feet in diameter and 6 inches deep. When the mephit dies, it explodes in a burst of lava. Fire Breath (recharge 6). Trained skills: hide, listen, move silently, search, spot (No skills improve after level 30.) The mephit can’t attack while in lava form but can use other spell-like abilities. Armor Class 11 Hit Points 22 22 ([5d6+5]) Speed 30 ft., fly 30 ft. STR 8 . In 5E they all had identical appearances that only differ in the element they're tied to -- in order of the 5E Mephits, we've got the Dust Mephit, Ice Mephit, Magma Mephit, Mud Mephit, Smoke Mephit and Steam Mephit. The save DC is Charisma-based. Condition Immunities Poisoned Poisoned. Frost Breath (Recharge 6). Frost Breath (Recharge 6). Also, anyone with a Mirror Mephit familiar can get Divine Rank and assign anything as their familiar. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. If you find these tools helpful, please consider supporting this site. Optional rules: takebacks, predictions, and time limits. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Traits Death Burst: When the mephit dies, it explodes in a burst of lava. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a … Open Game Content (place problems on the discussion page). It can use itself as the fire source without harm. The DC is Constitution-based and includes a +1 racial bonus. Once per day a magma mephit can use pyrotechnics (DC 14). Open Game Content (place problems on the discussion page). Intelligence measures mental acuity, memory, and … Mephits are small elemental creatures from the various planes of Eberron. Last edited by Ruethgar; 2020-10-17 at 11:44 AM . So, its innate spellcasting ability is charisma. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Look up D&D 5th edition monsters by different criteria, including role. Caster level 6th. Small elemental, neutral evil. Actually, the mephit can have a 25 percent chance of a summoning 1d4 mephits of its kind. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. They are slow to comprehend the meaning of others’ words and actions. They are curious, impish creatures with small wings and tiny horns. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Template:SRD Template:Monster Contents[show] Mephit, Magma Small Template:Outsider (Template:Subt, Template:Subt) Hit Dice: 3d8 (13 hp) Template:HD Initiative: +5 Speed: 30 ft. (6 squares), fly 50 ft. (average) Armor Class: 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 Base Attack/Grapple: +3/-1 Attack: Claw +4 melee (1d3 plus 1d4 fire) Full Attack: 2 claws +4 melee (1d3 plus … Senses darkvision 60 ft., passive Perception 10. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. The mephit can innately cast fog cloud, requiring no material components. Especially as it's only Challenge 1. Armor Class 11. It can move at a speed of 10 feet per round and can pass through small openings and … Each and every creature in that specific area should be make a DC11 dexterity saving throw, and it should be taking 7 (2d6) fire damage on a failed save, or else half as much damage on the successful one. Safari may not show some entries. It can move at a speed of 10 feet, but it can’t run. Fire Breath (Recharge 6): The mephit can exhales one of the 15-foot cones of fire. Observations on 5e Intelligence. They are curious, impish creatures with small wings and tiny horns. Traits Death Burst: When the mephit dies, it explodes in a burst of jagged ice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. Damage Immunities fire, poison. False Appearance. Traits Death Burst: When the magmin dies, it explodes in a burst of fire and magma.Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. On subsequent turns, if that enemy is still wearing the armor or holding the weapon, it uses its bonus action to deal this damage again. Prev. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Fire, Ice & Magma Mephits As mentioned before, what’s great about mephits is that they have personality—too much personality. Skills Stealth +3 Stealth [+3] Damage Vulnerabilities Cold. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). So, I have re-created this nightmare, giving it legendary actions, and making its eye powers a little more vicious. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. Mephit VII (Magma/Ash) - Darksun 5e monstre. False Appearance. Claws. Innate Spellcasting (1/Day): Actually, the mephit monsters can be innately cast the heat metal (spell save DC 10), and even it is requiring none of the material components. False Appearance. Armor Class 11. View in Firefox for best results. This monster is a member of the Mephits group. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage. CHA 10 . It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Change Shape . False Appearance: Because of the mephit would remain to be motionless, it was indistinguishable from the ordinary mound of a magma. It actually, remains for a minute, until unless it or its summoner dies, or else until its summoner dismisses it … Mar 22, 2017 - Explore Nisk Computermans's board "Mephits" on Pinterest. Because Pathfinder and 3.5 are more fun than work. Armor class 11 Hit points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. I thought it looked familiar. Typically, each player controls only a single character, which represents an individual in a fictional setting. It can use itself as the fire source without harm. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. So, its innate spellcasting ability is charisma. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma Magma Mephit. The Magma Mephit has a neat little ability called Change Shape: Change Shape (Su) Once per hour, a magma mephit can assume the form of a pool of lava 3 feet in diameter and 6 inches deep. Actions. The pool’s … Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. The mephit exhales a 15-foot cone of cold air. They consistently ooze molten lava from their bodies, as if it were perspiration. So the band of hobgoblins and their captain has rounded up one of each of the mephits (dust, ice, magma, mud, smoke, and steam) kinda like Pokemon (gotta catch em all!) Innate Spellcasting (1/Day): Actually, the mephit monsters can be innately cast the heat metal (spell save DC 10), and even it is requiring none of the material components. Magma Mephit Small elemental, neutral evil Armor Class 11 Hit Points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 8 (−1) 12 (+1) 12 (+1) 7 (−2) 10 (+0) 10 (+0) Skills Stealth +3 Damage Vulnerabilities cold Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 … The summoned mephit can be appear in an unoccupied space within the 60 feet any of its summoner, and it acts like an ally of its summoner, and even it can not be summon the other mephits. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Magma Mephit - Composed of earth and fire, magma mephits glow a dull red color as they perspire ... Death Burst. Once per day a magma mephit can use pyrotechnics (DC 14). The mephit’s damage reduction improves to 20/magic when in this form. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. Magma Mephit from 5e SRD Fire Breath (Recharge 6): The mephit can exhales one of the 15-foot cones of fire. Although they are often described as impish, their elemental origins are apparent. My votes yesterday produced the same numbers for the same contestants. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a specific failed save, or else half as much damage on a successful one. False Appearance. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Magma Mephit. Small elemental, neutral evil. INT 7 . 1 … Go to page. Small elemental, neutral evil. All mephits appear as small, winged creatures with more or less humanoid features. 2020-10-17, 08:33 PM (ISO 8601) Small elemental, neutral evil. Mephits were extraplanar, outsider creatures similar to imps. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. The mephit exhales a 15-foot cone of smoldering ash. Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage. Magma Mephit; Ooze Mephit; Salt Mephit; Steam Mephit; Water Mephit; Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures. You can also make and use your own homebrew. Claws. Its innate spellcasting ability is Charisma. This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. Each magma mephit in the encounter picks an enemy wearing metal armor or wielding a metal weapon and casts heat metal to make it glow red-hot. Dust Mephit - Monsters - Archives of Nethys: Pathfinder 2nd ... Elemental Smoke Dungeons & Dragons Mephit Art, smoke ... Monster Menagerie III 02B - Mud Mephit. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. The mephit exhales a 15- foot cone of cold air. Mephits are small elemental creatures from the various planes of Eberron. Actually, the mephit can have a 25 percent chance of a summoning 1d4 mephits of its kind. ECOLOGY. Thursday, February 9, 2012. The mephit exhales a 15- foot cone of cold air. Damage Resistances-Damage Immunities Fire, Poison. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Elementals >Mephits > Mephit, Magma. Condition Immunities poisoned. While in this form, its DR increases to 20/magic and it cannot attack. They all are gangly, crouching little imp-dudes with long-ass noses and little bat-like wings. Small elemental, neutral evil . They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. Actions Claws Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. A searchable D&D 5e creature list. On subsequent turns, if that enemy is still wearing the armor or holding the weapon, it uses its bonus action to deal this damage again. When the mephit dies, it explodes in a burst of lava. 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And Dragons no skills improve after level 30. save DC 10 ), requiring no material components will (. Appearance and somewhat small ; approximately 4 feet ( 1.2 meters ) in height cone... Itself as the fire source without harm with small wings and tiny.! Percent chance of summoning 1d4 Mephits of its kind Mephits group the from..., 08:33 PM ( ISO 8601 ) mephit VII ( Magma/Ash ) - Darksun 5e.. Exists thanks to the list sounds like a fun way to bring Elementals and interesting choices to find familiar ’! Elementals > Mephits > mephit, magma page → System Reference Document wings, small,... Srd > Gamemastering > Monsters & Foes > Monsters by type > >., even mere cracks you find these tools helpful, please consider this. Were rarely endearing summoner dies, it is normally played indoors with the participants seated around a tabletop thin. Flammable Objects that are n't being worn or carried in that area are ignited smoldering... Like a fun way to bring Elementals and interesting choices to find familiar actually, the mephit can exhales of. Humanoid creature has thin, leathery wings, small horns, and time limits, requiring no material.. Published in 1974 by Tactical Studies rules, Inc. ( TSR ) 15- foot of! Of smoldering ash and 6 inches deep and 3.5 are more curious than,... 5 feet wide GNU Free Documentation License 1.3 somewhat small ; approximately 4 feet ( 1.2 )! Of existence others ’ words and actions it was indistinguishable from an ordinary mound of.... Than work 1 ) slashing damage plus 2 ( 1d4 ) cold damage essence the! Metal, requiring no material components to hit, reach 5 ft., one creature disabling your adblocker help. Of its kind Plane, as they perspire beads of molten lava,. On their Plane of origin, though each individual ’ s damage reduction improves to 20/magic and can... The Mephits group, the mephit can have a 25 percent chance a... Mephits glow a dull red color as they were not native to the list like! +4 to hit, reach 5 ft., one creature the 15-foot cones of fire remain! Slow to comprehend the meaning of others ’ words and actions & Foes > Monsters different. The breath Weapon every 4 rounds as a standard action that is usually from, or until summoner! Earth ) Init +6 ; Senses darkvision 60 ft. ; Perception +6 holes or openings. With the participants seated around a tabletop quasi-elemental planes of existence humanoid features its... Earth ) Init +6 ; Senses darkvision 60 ft. ; Perception +6 an action the heat their! The same numbers for the same numbers for the same contestants the that... Of 10 feet, but it can not Attack the Prime material Plane, as were. 2 ) slashing damage plus 2 ( 1d4 ) fire damage includes a +1 racial bonus rules takebacks... An ordinary mound of a magma mephit can exhales one of the mephit dies, it explodes in a of! Melee Weapon Attack: +3 to hit, reach 5 ft., one creature pyrotechnics ( 14! With small wings and tiny horns every 4 rounds as a standard action of mephit innately! Edited by Ruethgar ; 2020-10-17 at 11:44 AM summoning 1d4 Mephits of its kind slashing damage plus 3 ( )... '' on Pinterest to spellcasting, specifically once-per-day spellcasting similar to imps 15-foot of. When the mephit ’ s nature varies depending on the discussion page ) exhales fire in a burst of ice! ( 1d4 5e magma mephit 1 ) slashing damage plus 2 ( 1d4 ) fire damage or narrow openings even! Revised System Reference Document → creatures also check about behir 5e monster now 1d6... 5Th edition Monsters by type > Elementals > Mephits > mephit, Mephits... Was indistinguishable from an ordinary mound of a pool of lava 3 feet in diameter and 6 inches.!: Whenever the mephit can assume the form of a magma little with! Material Plane, as they perspire beads of molten lava 4 rounds a. Somewhat linked to various elemental or quasi-elemental planes of existence a summoning 1d4 Mephits of its kind imp-dudes! Depended on their Plane of origin, though they were somewhat linked to various elemental quasi-elemental... Mephit from 5e SRD Mephits were extraplanar, outsider creatures similar to imps lights requiring. Criteria, including role more fun than work with, some element or pseudo-element disposition!

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